Copyright crap: The author of this thingy retains full copyright of the material, while hereby granting full permission for it to be reprinted in any format whatsoever, with the provisos that his name be forever attached to it, the text of the document be forever unaltered, and if anyone manages to figure out how to make big bucks off of it, the above mentioned author wants a cut. Oh, yes, and lest I forget, this notice must remain attached to the main text. I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 *************************************************************************** I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 Byakhee (Servants of Hastur) (Cthulhu/Fabulous) Length/Height: 6.5 m Tall, 22.5 m Wingspread Weight/Mass: 180 kg Habitat: */*/* (Deep Space) Max Velocity: 2 / 30 (Flying) / .1 C (In space) / 400 C (in Hyperspace) BP: 38 AV: 5 Speed: 10 Strength: 11 Dexterity: 10 Constitution: 8 Intelligence: 8 Willpower: 8 Bravado: 10 Perception: 10 Appearance: 4 Stamina: 14 Power: 150 Size Variation: x.5 to x1.5 Food Value: nil Armor Material: Fur and Hide, locs Special Attacks: Bite, DV 15 + Blood Drain (-15 Str,Sta,Wil,Con,Pow)/phase : Claw, DV 15 Skills: Brawling 7 These insectoid things are very noisy and active, making a continuous screeching and croaking sound, except when they are stalking prey. They are highly telepathic. They may possess spells that they can cast. They will automatically obey any wielder of an Elder Sign. They prefer airless planetoids and comet nuclei, rarely entering atmosphere. There is an organ in their wasplike tail that they use to propel themselves through the air and space. They only use their wings to maneauver in an atmosphere. They can hover. They can generate a warp bubble to fly them through space. When they arrive at their destination, they will be VERY hungry. If bite is successful, the mouth will remain attached until either the creature or the victim is dead. R Leg 01-02 L Leg 03-04 Abdomen 05-08 Opisthoma/Thorax 09-13 R Wing 14-15 L Wing 16-17 R Claw 18 L Claw 19 Head 20 =============== I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 Dark Young of Shub Niggurath (Cthulhu Mythos/Fabulous) Length/Height: 5 meters Mass: 1127 kg Preferred Habitat: T/*/* Max Velocity (m/s): 8 Body Points: 111 Armor Value: 0* Speed: 20 Strength: 34 Dexterity: 11 Constitution: 11 Intelligence: 10 Willpower: 11 Bravado: 8 Perception: 14 Appearance: 7 Stamina: 8 Power: 28 Size Variation: x.5 to x1.5 Food Value: - Armor Material: Bark-like skin Special Attacks: Tentacle, DV 60 II + draining of 1d3 Str,Sta,Con/sec due blood sucking mouths along length of tentacle. : Trample, DV (varies with speed) Skills: Brawling: 16 Hide: 16 Due to the magical nature of armor, physical weapons, including firearms do only 1/5 damage. Heat, explosive blast, electricity or other energy based attacks have no effect. Poison has no effect. =============== I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 Deep Ones (Cthulhu/Fabulous) Length/Height: 2 meters Mass: 110 kg Preferred Habitat: */*/W Max Velocity (m/s): 8 (on land); 10 (swimming) Body Points: 35 Armor Value: 3 Speed: 10 Strength: 10 Dexterity: 9 Constitution: 8 Intelligence: 9 Willpower: 9 Bravado: 9 Perception: 9 Appearance: 8 Stamina: 15 Power: 9+ Size Variation: x.5 to x1.5 Food Value: Nil Armor Material: Fatty skin and Scales Special Attacks: Claw, DV 15III : Bite, DV 15I Skills: Brawling: 5 =============== I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 Old Ones/Elder Ones/Elder Things (Cthulhu/Fabulous) Length/Height: 2 meters Mass: 306 kg Preferred Habitat: */*/* Max Velocity (m/s): 8 (on land); 10 (Flying) Body Points: 58 Armor Value: 18 Speed: 20 Strength: 27 Dexterity: 11 Constitution: 14 Intelligence: 10 Willpower: 9 Bravado: 5 Perception: 13 Appearance: 5 Stamina: 10 Power: 14 Size Variation: x.5 to x1.5 Food Value: Nil Armor Material: Alien Chiton Special Attacks: Tentacle, Constriction DV 25III (up to 5 Tents.) : Tentacle, Slap DV 14 IV (Up to 5 tentacles) : Wing Buffet, DV 25III Skills: Brawling: 8 =============== I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 Flame Creatures (Cthulhu/Fabulous) Length/Height: 1 m dia. Weight/Mass: 0 kg Habitat: */*/* (Deep Space) Max Velocity: 30 (Flying) though normally 11 .1 C (In space) / 400 C (in Hyperspace) BP: (10) AV: 0 (other than heat) Speed: 10 Strength: 0 Dexterity: 14 Constitution: 5 Intelligence: 8 Willpower: 13 Bravado: 10 Perception: 11 Appearance: 4 Stamina: 14 Power: 250 Size Variation: x.5 to x1.5 Food Value: Nil Armor Material: Nil Special Attacks: Heat Ray RC:3/3 DV:60 ROF:1/2 seconds : Heat Aura/Radiant Heat 0m 1m 2-3 4-5 6-8 7-12 13-18 DV 80 40 20 10 5 2 1 Skills: Heat Ray 16 This species is essentially a sentient ball of plasma, that is capable of traversing the gravitic webbing of the universe, travelling from world to world. Viewed straight on they can resemble anything from flickering lights in the center of a sphere of heat distortion, or a true ball of flame. Their only true attacks are a beam of flame and their own "radiant" heat. If within the radius of their Aura AV adjustments for heat are normal, DV does not go down. Attacks made upon them that involve blocking oxygen are ignored, since these creatures live in vacume. By the same token, though, they do not burn up the oxygen of an area by their presence. Water vaporizes before reaching them, as do bullets. Their Body temperature is (8000 degrees C). Dynamite does normal (Concussive) damage. They are highly telepathic, though not terribly smart as a rule. They may possess spells that they can cast. They couldn't care less about the power of the Elder Sign. =============== I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 Ghoul (Cthulhu Mythos/Fabulous) Length/Height: 1.56 meters Mass: 84 kg Preferred Habitat: */*/* Max Velocity (m/s): 9 mps; 20 while burrowing Body Points: 30 Armor Value: 0* Speed: 10 Strength: 10 Dexterity: 9 Constitution: 9 Intelligence: 9 Willpower: 13 Bravado: 9 Perception: 10 Appearance: 6 Stamina: 14 Power: 9 Size Variation: x.5 to x1.5 Food Value: - Armor Material: - Special Attacks: Claw, DV 25III : Bite, DV 15 II : "Worry", DV 12 III/second Skills: Brawling: 6 Hide: 12 Stealth: 16 Burrow: 15 Ghouls are alleged by some to be a "degenerate" form of humanity, while others will accept that these creatures have any relationship to the hominoid branches of life. They are roughly bipedal, with long pointed ears, canine like muzzles, half hoofed feet, scaly claws and a rubbery hide. They speak in high pitched, raspy voices, making an unnerving "meeping" and gibbering. Ghouls live in underground complexes, or warrens, that are most often associated with human urban sites. This is because ghouls live on the flesh of human corpses, and while they seem to prefer "aged" meat, they are not adverse to stalking more fresh game - Particularly in this modern day, when the majority of corpses buried are too filled with preservatives to be safely edible. Ghouls have no natural armor, nor do they usually wear clothes or other forms of armor, they can be found encrusted with molds and mud, that will yield an Av of 1/0. On the other hand, they possess sufficient natural toughness that they only take half damage from any physical attack. In combat, they prefer to use their bare hands, but have been seen to use flaked stone knives, axes, or bow and arrow. Ghouls can see perfectly in the dark but are impaired if functioning in the light (-1 Torch or lamp light; -2 dim light; -3 overcast day; -4 sunny day; -5 very bright sunny day) =============== I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 Hounds of Tindalos (Cthulhu/Fabulous) Length/Height: 2 meters Mass: 120 kg Preferred Habitat: */*/* Max Velocity (m/s): 8 (on land); 40 (in flight) Body Points: 36 Armor Value: 5* Speed: 10 Strength: 10 Dexterity: 9 Constitution: 20 Intelligence: 11 Willpower: 15 Bravado: 9 Perception: 15 Appearance: 9 Stamina: 13 Power: 27 Size Variation: x.5 to x1.5 Food Value: Nil Armor Material: Extra Dimensional Skin. Special Attacks: Claw, DV 15III + Poison : Bite, DV (-1d3 POW) Skills: Brawling: 18 Only enchanted items, spells or Psi can hit these things. Even so, they regenerate 10 Imp. (Either lethal or non-lethal) per second. Administration: N Dose: 5 g Effects: 1 sec, (-10 BP (Non-Lethal), Str, Dex, Skl) 5 sec/12 hours, (+1 Str, Dex, Skl) 12 hours/infinity Treatment: None known. =============== I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 Hunting Horrors (Cthulhu/Fabulous) Length/Height: 14 meters Mass: 1000 kg Preferred Habitat: */*/* Max Velocity (m/s): 11 (Fly); 7 (On Ground) Body Points: 104 Armor Value: 50 Speed: 15 Strength: 20 Dexterity: 10 Constitution: 9 Intelligence: 14 Willpower: 18 Bravado: 13 Perception: 12 Appearance: 9 Stamina: 12 Power: 30 Size Variation: x.5 to x1.5 Food Value: Nil Armor Material: Horny Scales 1330 locs Special Attacks: Bite, DV 15 III : Tail/Tentacle, DV 10 IV + Grapple : Tail slap, DV 10 IV : Wing Buffet, 13 IV Skills: Brawling: 10 Concentration: 18 These resemble ropey, snake-like things with webbed wings. They are not composed of "normal" matter, but, rather exist in more than one dimension. They are extremely sensitive to UV radiation, and will take a DV of 20 per second of exposure to it. They can be completely destroyed by daylight. They can speak in human tongues, although their voice is loud and harsh. They can be found on planets scattered through out space, although with their sensitivity to UV radiation, it is unlikely that they traversed the distances unassisted. They can have a wide range of magical spells at their command. =============== I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 Serpent Men - Primary Example (Cthulhu Mythos/Fabulous) Length/Height: 3 meters Mass: 55 kg Preferred Habitat: E/*/D Max Velocity (m/s): 8 Body Points: 24 Armor Value: 2 Speed: 9 Strength: 8 Dexterity: 9 Constitution: 8 Intelligence: 11 Willpower: 13 Bravado: 8 Perception: 14 Appearance: 6 Stamina: 8 Power: 20 Size Variation: x.5 to x1.5 Food Value: Nil Armor Material: Scales, 30 locs Special Attacks: Bite, DV 24 II + Poison (Use Rattlesnake) Skills: Brawling: 5 Serpent men resemble large multicolored serpents with arms and legs. As a species they reached prominence on Earth during the Permian Era, where they built cast cities of high technologies, dwindling during the Triassic, then experiencing a number of cultural renaissances during the Pliocene. The last vestiges of a unified "Serpent Man Culture" was wiped out on the ancient Continent of Valusia, many thousands of years ago. Note that there is not ONE sort of "Serpent Man" since during their multiple millions of years of sentience, they have undergone a number of evolutionary processes. The Primary Form, listed above is the form that reached prominence during the Permian, and formed the backbone of the Species until their final extermination on Valusia. They are carnivorous and prefer live meat. The can see in the dark perfectly, and have no trouble with daylight. While they seem physically weak, they are often equipped with spectacular items, either of a magical or technological nature, as well as having access to a vast array of spells. =============== I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 Serpent Man - Warrior Cast (Cthulhu Mythos/Fabulous) Length/Height: 3 meters Mass: 155 kg Preferred Habitat: E/*/D Max Velocity (m/s): 14 Body Points: 41 Armor Value: 3 Speed: 12 Strength: 13 Dexterity: 12 Constitution: 12 Intelligence: 9 Willpower: 14 Bravado: 14 Perception: 12 Appearance: 5 Stamina: 10 Power: 10 Size Variation: x.5 to x1.5 Food Value: Armor Material: Scales, 35 locs Special Attacks: Claw, DV 24 III : Bite, DV 6 II + Poison (Rattlesnake) Skills: Brawling: 14 The Warrior Caste of the Serpent Man species, listed above, was first bred during the Permian Period. They were bred to fight for their lesser brethren. They can function as well alone as they can as part of a unit. However, they are highly aggressive, each wanting to prove to his comrades that he is the Superior Hero. They will used whatever weapon comes to hand capably, although their preferences lean toward sword and spear, and to firearms. They are carnivorous and prefer live meat. The can see in the dark perfectly, and have no trouble with daylight. =============== I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 Serpent Man - "Degenerate Sort" (Cthulhu Mythos/Fabulous) Length/Height: 1.5 meters Mass: 55 kg Preferred Habitat: */*/D Max Velocity (m/s): 8 Body Points: 24 Armor Value: 0 Speed: 9 Strength: 8 Dexterity: 10 Constitution: 8 Intelligence: 8 Willpower: 10 Bravado: 9 Perception: 11 Appearance: 6 Stamina: 8 Power: 6 Size Variation: x.5 to x1.5 Food Value: - Armor Material: - Special Attacks: Claw, DV 12 II : Bite, DV 9 I Skills: Brawling: 11 Climb: 16 Hide: 17 Stealth: 16 The "Degenerate" Serpent man, the form most commonly found during the modern period more closely resemble humanity than they do their Serpent Man ancestors. Often only a yellowish, scaly skin is the only reminder of their heritage. They are not impressive foes, although their sheer numbers are often frightening enough. They tend to use flaked stone knives, Axes, or Spears. They are carnivorous, and prefer live, mammalian prey. They can see perfectly in the dark but are impaired if functioning in the light (-1 Torch or lamp light; -2 dim light; -3 overcast day; -4 sunny day; -5 very bright sunny day) =============== I. Marc Carlson IMC@VAX2.UTULSA.EDU 27 February 1994 Shoggoth (Cthulhu Mythos/Fabulous) Length/Height: 5m dia. (Covers 19 hexes) Mass: 39,450 kg Preferred Habitat: */*/* Max Velocity (m/s): 10 Body Points: 655 Armor Value: 0* Speed: 20 Strength: 80 Dexterity: 5 Constitution: 32 Intelligence: 7 Willpower: 9 Bravado: 9 Perception: 9 Appearance: 9 Stamina: 24 Power: 200 Size Variation: x.1 to x3.0 Food Value: Nil Armor Material: Nil Special Attacks: Crush, DV 120 I : Pseudopod/Tentacle strike, DV 40 IV : Engulf and Shred/Chew: DV 40 IV + 14 II per second thereafter until consumed. Skills: Brawling: 18 Shoggoths are big blobs of quasi protoplasmic gunk created ages ago, before the rising of any natural terrestrial life. While they prefer to live underwater, they can survive in any atmospheric condition, which means that cold, heat, flame, electrical, acid, etc, based attacks will do them no harm. Physical based attacks will do only 1/10 damage. They regenerate 5 levels of impairment per turn. They communicate by whistling and piping noises, thought they can imitate human speech. ===============