Copyright crap: The author of this thingy retains full copyright of the material, while hereby granting full permission for it to be reprinted in any format whatsoever, with the provisos that his name be forever attached to it, the text of the document be forever unaltered, and if anyone manages to figure out how to make big bucks off of it, the above mentioned author wants a cut. Oh, yes, and lest I forget, this notice must remain attached to the main text. I. Marc Carlson IMC@VAX2.UTULSA.EDU 7 June 1994 *************************************************************************** BTRC, TimeLords, WarpWorld, SpaceTime, Guns Guns Guns, 3G3, More Guns, and those components dealing with subjects covered by BTRC products are copyrighted by Greg Porter. Note that their use herein does not connote any official stamp of approval by Greg Porter, nor should their use by me imply an abandonment of those rights and privileges guaranteed to the holder of said copyrights. Certain material herein is based on information prepared by Neil Asato, and coyrighted by him. Its use herein does not connote any ... etc. ================================================================================ Some Science Fiction 3G3 additions Compiled by I. Marc Carlson No energy weapons can have 100% efficiency. Laser: Efficiency = (TL-7)*5% [10,000 J/sq. cm of beam, max.] Beam Diameter (mm) = ((Energy)^.9/31416)^.5)*20 (5mm Min). Tube Mass (grams) = (Energy)^.5 * (200/(TL-7)) Tube Length (cm) = (Mass (g)/3)^.8/((Dia(mm)/5)^.5)*3.1415) AV = (Energy)^.15 * ((20-TL)/5) -or- [Materials AV, whichever is better] BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple BP Multiple: Very Small= 1; Small= 2; Medium= 4; Large= 8 Device Multiple: Delicate Mechanism= .5; ElectroMechanical= .3; Electronic= .2 Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Stunner: +10% to Tube Mass. DV = (Energy*.735)^.5. Damage RC 1 (Note: Lasers may be "Hot Shotted", or adapted to increase the amount of energy in a beam, as long as the bean does not exceed the maximum beam energy for that diameter beam.) Array Lasers (Adapted from a design by Neil Asato) (Description I) (Notes: Uses multiple Lasers to "effectively" exceed the 10,000 J/sq cm. barrier. Needs some form of Guidance (+2 or better). DV is for single Laser. This requires that the designer design multiple lasers of roughly equal power of the same beam diameter The lasers must be set at least four beam diameters apart from one another to prevent unwanted interference before they are needed.) Array Lasers (Adapted from a design by Neil Asato) (Description II) (Notes: Uses multiple Lasers to "Jacket" a laser (or PB) beam, and prevent it from the normal losses causes by diffusion. This sort of design is treated as having a range multiple equal to the number of the number of lasers used (multiply the range values in the designed Range Class by the number of lasers). DV is treated as being only a single laser (it would actually be slightly higher at close range, but this number would be more in line at the greater distances due to energy losses). This second type of Laser Array does not require the use of guidance. -or- Jacketed Beam Weapons: Raise RC by one, however they require a 2nd Beam emitter built in as a (Energy)^.1 laser. Electrolaser: Efficiency = (TL-11)*5% Beam Diameter (mm) = ((Energy)^.9/31416)^.6)*20 (5mm Min). Tube Mass (grams) = (Energy)^.5 * (400/(TL-7)) Tube Length (cm) = (Mass (g)/3)^.8/((Dia(mm)/5)^.5)*3.1415) AV = (Energy)^.15 * ((20-TL)/5) -or- [Materials AV, whichever is better] BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Stunner: +10% to Tube Mass. DV = (Energy*.735)^.5. Damage RC 1 (Notes: Fire a beam of electricity. "Shocker"/"Stat Gun"/"Zap Gun"/Electro-stun guns/"Lightning Guns"; can be used for other forms of nerve stimulation, such as an "Agony gun", the pain from which may temporarily stun a victim.) Neural Beam: Efficiency = (TL-11)*5% Beam Diameter (mm) = ((Energy)^.9/31416)^.6)*20 (5mm Min). Tube Mass (grams) = (Energy)^.5 * (400/(TL-7)) Tube Length (cm) = (Mass (g)/3)^.8/((Dia(mm)/5)^.5)*3.1415) AV = (Energy)^.15 * ((20-TL)/5) -or- [Materials AV, whichever is better] BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Stunner: +10% to Tube Mass. DV = (Energy*.735)^.5. Damage RC 1 (Notes: Similar to Electrolasers, these can be built to fire a number of neural affecting weapons, or can be used for other forms of nerve stimulation. "Neural Distruptors"/Nerve Guns/Paralysis Guns/Ecstasy beam) P-Beam: Efficiency = (TL-10)*5% Beam Diameter (mm) = ((Energy)^.9/314160)*10 (5mm Min) Accelerator Mass (grams) = (Energy)^.5 * (400/(TL-7)) Accelerator Length (cm) = ((Mass (g)/3)^.8/(((Dia.(cm)*2)^.5)*3.1415) -or- (((Mass (g)/3)^.)8/3.1415 If diameter is 5mm AV = (Energy)^.15 * ((20-TL)/4) -or- [Materials AV, whichever is better] BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Plasma Beam: Design as 100x more powerful. Stunner: +10% to Tube Mass. DV = (Energy*.735)^.5 EM-Beam: Efficiency = (TL-11)*5% Beam Diameter (mm) = ((Energy)^.9/314160)*10 (5mm Min) Accelerator Mass (grams) = (Energy)^.5 * (400/(TL-7)) Accelerator Length (cm) = ((Mass (g)/3)^.8/(((Dia.(cm)*2)^.5)*3.1415) -or- (((Mass (g)/3)^.)8/3.1415 If diameter is 5mm AV = (Energy)^.15 * ((20-TL)/4) -or- [Materials AV, whichever is better] BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Stunner: +10% to Tube Mass. DV = (Energy*.735)^.5 (Notes: Fires an EM radiation pulse, or a bolt of charged particles on a laser beam. The EM pulse sets up vibrations in the cells, leading to disintegration of chemical bonds and causing massive damage. "Blasters"/Electron Pistol/Struptors/Stasers. Can stun, kill, or explode.) Masers: Efficiency = (TL-10)*5% Beam Diameter (mm) = ((Energy)^.9/31416)^.6)*20 (5mm Min). Tube Mass (grams) = (Energy)^.5 * (400/(TL-7)) Tube Length (cm) = ((Mass (g)/3)^.8/(Dia. (mm)/5)^.5) *3.1415 AV = (Energy)^.15 * ((20-TL)/4) BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Stunner: +10% to Tube Mass. DV = (Energy*.735)^.5. Damage RC 1 Adapted from a design by Notes: These are blocked by anything that can block radio waves. They work by heating water in the target, often explosively. When used on living flesh, masers will cause the water in living cells to expand, thereby "exploding" or "disrupting" those cells)(May be called Disruptors, Scramblers, Curdlers; Needs a low power laser for guidance) Solid Medium Electron Laser (Adapted from a design by Neil Asato) Efficiency = (TL-10)*5% Beam Diameter (mm) = ((Energy)^.9/31416)^.6)*20 (5mm Min). Tube Mass (grams) = (Energy)^.5 * (400/(TL-7)) Tube Length (cm) = ((Mass (g)/3)^.8/((Dia. (mm)/5)^.5) *3.1415) AV = (Energy)^.15 * ((20-TL)/5) BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Stunner: +10% to Tube Mass. DV = (Energy*.735)^.5. Damage RC 1 (Notes: This is an electro-laser based on microwave technology, and can project into the infra-red. May simply be a Maser variant) Fusion or Plasma Weapons: Efficiency = (TL-7)*5% Beam Diameter (mm) = ((Energy)^.9/314160)^.6)*30 (5mm Min). Tube Mass (grams) = (Energy)^.5 * (400/(TL-7)) Tube Length (cm) = ((Mass (g)/3)^.8/((Dia. (cm)*2)^.5) *3.1415) AV = (Energy)^.15 * ((20-TL)/5) BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Stunner: n/a (Notes: Short Range Plasma Discharge. For Beam Damage value, divide energy by 100. For "Bolt" or "Torpedo" weapons, handle DV normally. May be called "Flamers", Blasters) Laser plasma mediated beam projector (Adapted from a design by Neil Asato) Particle Beam with 4x accelerator length. Efficiency = (TL-10)*5% Beam Diameter (mm) = ((Energy)^.9/314160)*30 (5mm Min) Accelerator Mass (grams) = (Energy) * (400/(TL-7))^.5 Accelerator Length (cm) = ((Mass (g)/3)^.8/(Dia. (mm)*2)^.5) *3.1415 AV = (Energy)^.15 * ((20-TL)/5) BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Stunner: +10% to Tube Mass. DV = (Energy*.735)^.5. Damage RC 1 (Notes: This is supposed to be a directed energy beam projector with a reasonably long range in an atmosphere able to to a tremendous amount of damage. The device is fairly complicated as it used a number of technologies combined into one device. Treat it as particle accelerator folded three times (thereby having 4 times the length normally used for the amount of energy). They are treated as lasers for malfunction chance (rather robust devices). They can be designed to get the benefits of laser arrays. They do not take recoil penalties, since they cause minimal flash or momentum effects. They are not normally designed to be continuous beams, but they can be.) Plasma Filament Projector (Adapted from a design by Neil Asato) Efficiency = (TL-10)*5% Beam Diameter (mm) = (((Energy)^.9/314160)*10)*4 (5mm Min) Accelerator Mass (grams) = (Energy)^.5 * (400/(TL-7)) Accelerator Length (cm) = ((Mass (g)/3)^.8/(Dia. (mm)*2)^.5) *3.1415 AV = (Energy)^.15 * ((20-TL)/5) BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Stunner: +10% to Tube Mass. DV = (Energy*.735)^.5. Damage RC 1 (Notes: Uses Particle Beam rules. Beam is 4 times minimum diameter for a given power. Damage RC (in atmosphere) is 1. RC in vacuum is: RC 1-3 x distance by 100 4-6 x distance by 1000 7-8 x distance by 10,000) (This weapon is designed to be an extremely long-ranged directed energy weapons able to in the near-vacuum conditions of space. It is based on the plasma filaments of stars that reached vast distances through space before dissipating. It works by projecting streams of plasma that follow helical paths that is caused by, and held together by, the e-m field produced by the component streams. This is done by firing each stream of plasma with a counterpart around a center of axis. The plasma projectors are usually laser-plasma mediated beams projectors without the laser sheath (the sheath would prevent e-m fields from interacting well) and includes a material dispenser for making the plasma. The system requires some guidance. It does not work well under atmospheric conditions due to disruptions in the paths of the plasma streams and is not as efficient as laser-plasma mediated beams projectors. For these reasons, the guidance is usually set up so that all of the plasma projectors can all aim in the same direction and to fire (with laser sheaths) like a vast array of laser-plasma mediated beams projectors. The beam area is at least four times the minimum beam area for particle beam design, for a given amount of energy. Like the laser-plasma mediated beams projectors it gets the benefits of the inherent folding and the reduced malfunction chance. They are usually designed to fire a continuous stream to maximize stability of the plasma. If fired within an atmospheric environment, the weapons tend to have a damage RC of around 1, unless the can change into a laser-plasma mediated beams projector. The combined weapon will have an "accelerator" of 25% more mass due to the more maneuverable motors, slightly different supports, and conduit connections.) Sonic Weapons: Efficiency = (TL-13)*5% Beam Diameter (mm) = (((Energy^.9)/3142)^.5)*30 Tube Mass (grams) = (Energy)^.5 * (400/(TL-7))*1.1 Tube Length (cm) = ((Mass (g)/3)^.8/((Dia. (mm)*2)^.5) *3.1415) AV = (Energy)^.15 * ((20-TL)/4) BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. (Notes: Stunner: DV=(Energy*.735)^.5. Max Damage RC 1, Damage is entirely Non-lethal. "Screamers"/"Stunners" Sound targets nervoussystem. High pitched sounds can tear flesh from bones. Damage Type III) Sonic Disrupter: Efficiency = (TL-17)*5% Beam Diameter (mm) = (((Energy^.9)/3142)^.5)*10 Tube Mass (grams) = (Energy)^.5 * (400/(TL-7)) Tube Length (cm) = ((Mass (g)/3)^.8/((Dia. (cm)/5)^.5) *3.1415) AV = (Energy)^.15 * ((20-TL)/4) BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. (Notes: These weapons are blocked by anything that can block sound. They work by sonics to vibrate matter until it begins to heat water in the target, often explosively. When used on living flesh, will cause the water in living cells to expand, thereby "exploding" or "disrupting" those cells)(Should have a low power laser for guidance. Max Damage RC 2, Damage is entirely Lethal) Sonic Weapons (Sound Gun)(Adapted from a design by Neil Asato) Efficiency = (TL-7)*5% Beam Diameter (mm) = ((Energy)^.9/31416)^.6)*20 (5mm Min). Tube Mass (grams) = (Energy)^.5 * (400/(TL-7)) Tube Length (cm) = ((Mass (g)/3)^.8/((Dia. (cm)/5)^.5) *3.1415) AV = (Energy)^.15 * ((20-TL)/5) BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Stunner: +10% to Tube Mass. DV = (Energy*.735)^.5. Damage RC 1 (Notes: These devices use sound waves to disturb the object. The closer that the match between the frequency of the attack and the object, the greater the effect to the object. Often the sonic attack pulsed to counter any attempt of the target to mentally block the effect disrupting their equilibrium. Each pulsevery rapidly changes frequencies, "going up the scale" in a series of steps, then pausing briefly before beginning again. The sonic attack does not have to be audible, to do damage. If the device just uses the general frequency range with intermittent pauses, then the damage is considered to be Type V damage (stun only). If the device is designed to match ultrasonically frequencies with the target's structure, then guidance of some level is needed and the damage can be up to Type III damage.) "Phased Energy" Weapons: Efficiency = (TL-12)*5% Beam Diameter (((Energy^.9)/314159)^.5)*10 Tube Mass (grams) = (Energy)^.5 * (500/(TL-7)) Tube Length (cm) = ((Mass (g)/3)^.8/((Dia. (mm)*2)^.5) *3.1415) AV = (Energy)^.15 * ((25-TL)/5) BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Stunner: +10% to Tube Mass. DV = (Energy*.735)^.5. Damage RC 1 "Phase Disrupter" Efficiency = (TL-19)*5% Beam Diameter (((Energy^.9)/314159)^.5)*10 Tube Mass (grams) = (Energy)^.5 * (400/(TL-7)) Tube Length (cm) = ((Mass (g)/3)^.8/((Dia. (cm)*2)^.5) *3.1415) AV = (Energy)^.15 * ((25-TL)/5) BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. Stunner: +10% to Tube Mass. DV = (Energy*.735)^.5. Damage RC 1 Anti-Proton Beam Efficiency = (TL-20)*5% Beam Diameter (((Energy^.9)/314159)^.5)*100 Tube Mass (grams) = (Energy)^.5 * (400/(TL-7)) Tube Length (cm) = ((Mass (g)/3)^.8/((Dia. (cm)/5)^.5) *3.1415) AV = (Energy)^.15 * ((35-TL)/5) BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. (Notes: Pulsar/Anti Particle Beam. Explodes on contact + radiation damage) Electrocharge suppression beams/"Disintegrators" Efficiency = (TL-13)*5% Beam Diameter (((Energy^.9)/314159142)^.6)*30 Tube Mass (grams) = (Energy)^.5 * (200/(TL-7)) Tube Length (cm) = ((Mass (g)/3)^.8/(Dia. (mm)/5)^.5) *3.1415 AV = (Energy)^.15 * ((20-TL)/ ) BP (either from table, or Multiply: Mass (kg) * BP Multiple * Device Multiple Adjustable Output: +10% cost Multi-Barrel: -25% mass of accessories Continuous Beam: Design as 100x more powerful. (Notes: Beam leaves a trail of slowly descending vapor in air) Pneumoweaponry (compressed Air) (Built up from Air Gun?) ======================================================================== Household Current = (TL*2)*100J ------------------------------------------------------ Power Storage: Capacitor Mass = ((Energy)/(TL-7)* .4J/g) SuperConductor Mass = (Energy)/((TL-12)*125J/g) Battery Mass = (Energy)/((TL-7)/2*(TL-8))*100+100 [+/- upto 25%] Battery Mass, Rechargeable = (Energy*4)/((TL-7)/2*(TL-8))*100+100 Battery, Carbon-Zinc = ((Energy)/(TL-8)* 250J/g) or 325J/g Battery, Alkaline = ((Energy)/(TL-9)* 390J/g) or 400J/g Battery, Lithium = ((Energy)/(TL-11)*1140J/g) or1150J/g Battery, Nickle-Carbon = ((Energy)/(TL-10)* 135J/g) or 175J/g Battery, Lead Acid = ((Energy)/(TL-7)* 118J/g) PowerCell I (SpaceTime) Rechargable = (Energy)/((TL-12)*108)/4 PowerCell II (SpaceTime) = (Energy)/((TL-12)*108) --------------------------------------------------------------------------- "Quantum Electrodynamic Battery" Mass = (Energy)/((TL-23)*(1*10^15 J/g)) "Quantum Electrodynamic Capacitor" Mass = (Energy)/((TL-23)*(1*10^13 J/g)) "Magnetic Capacitors" Mass = (Energy)/((TL-22)*(1*10^12 J/g)) Sarium Krellide Battery Mass = (Energy)/((TL-19)*(8.3*10^10 J/g)) "Crystal Superconductor Capacitor" Mass = (Energy)/((TL-18)*(28000 J/g)) "Hyperpower (Megavoltage) Conductor" Mass = (Energy)/((TL-17)* 1.0*10^6 J/g) "Hyperpower (Megavoltage) Battery" Mass = (Energy)/((TL-17)* 1.0*10^6 J/g) [TL17 Battery] Mass = (Energy)/((TL-16)* 10,000 J/g)) [TL16 Battery] Mass = (Energy)/((TL-15)* 1,000 J/g)) Cryogenic Conductor Mass = (Energy)/((TL-10)*65 J/g)) Power Generation: Quantum ElectroDynamics = ((TL-23)* 5*10^20 J/sec/kg) Mass = (Energy)/((TL-23)* 5*10^20)[Min. Mass = (2 kg-((TL-23)*5%)] Antimatter generator = ((TL-17)* 5*10^16 J/sec/kg) Mass = (Energy)/((TL-17)* 5*10^16)[Min.Mass = (20 kg-((TL-17)*5%)] Tachyon Interference Field Power gen. = ((TL-17)* 8500 J/sec/kg) Mass = (Energy)/((TL-17)* 8500)[Min. Mass = (.12 kg-((TL-17)*5%)] Thermo-electric Superfluid generation = ((TL-15)* 1*10^10 J/sec/kg) Mass = (Energy)/((TL-15)* 1*10^10)[Min. Mass = (.1 kg-((TL-15)*5%)] "Pergium" Fission = ((TL-14)* 2200 J/sec/kg) Mass = (Energy)/((TL-14)* 2200)[Min. Mass = (454.5 kg-((TL-14)*5%)] 2M (Monopole) Power = ((TL-13)* 8000 J/sec/kg) Mass = (Energy)/((TL-13)* 8000)[Min. Mass = (.13 kg-((TL-13)*5%)] "Pocket" or "Micro"Fusion generator = ((TL-14)* 5*10^9 J/sec/kg) Mass = (Energy)/((TL-14)* 5*10^9)[Min. Mass = (.1 kg-((TL-14)*5%)] Thermaelectric generator = ((TL-12)* 125 J/sec/kg) Mass = (Energy)/((TL-12)* 125)[Min. Mass = (8 kg-((TL-12)*5%)] "Gravitic Power" = ((TL-11)* 50 J/sec/kg) Mass = (Energy)/((TL-11)* 50)[Min. Mass = (20 kg-((TL-11)*5%)] PiezoNuclear/"Cold Fusion" power = ((TL-11)* 220 J/sec/kg) Mass = (Energy)/((TL-11)*220)[Min. Mass = (4.5 kg-((TL-11)*5%)] Fusion = ((TL-11)* 100 J/sec/kg) Mass = (Energy)/((TL-11)*100)[Min. Mass = (100 kg-((TL-11)*5%)] Electro-plasma power = ((TL-10)* 50 J/sec/kg) Mass = (Energy)/((TL-10)*50)[Minimum Mass = (20 kg-((TL-10)*5%)] Fission = ((TL-8)* .5 J/sec/kg) Mass = (Energy)/((TL-8)*.5)[Minimum Mass = (2000 kg-((TL-8)*5%)] Forcefields: Polarized Electromagnetic or gravitic force, or else a "standing Shock wave", and Energy "absorbed" is re-radiated or redirected elsewhere. Forcefields are another form of armor. AV = ((Power of shield (in MW))/(TL-14))*25 for "Blunt trauma" AV = ((Power of shield (in MW))/(TL-14))*100 for "Total Damage" BP = ((Dissapation rate (in MW))/(TL-14))*25 Energy Efficiency = (TL-14) * 5% Matter Transmitter/Transporter: Max Range = ((TL-17)*8,000 km)