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This page was created by Marc Carlson
It was last edited 9 June 2004


CONVERSION OF STATISTICS
Compiled by I. Marc Carlson

GURPS/CORPS/TL

Based on information on Maximum Strength given in Gurps Basic, Gurps Supers (and Gurps Supers, 2d ed), as compared to Corps and Timelords info, with EABA information.

Gurps Corps TL EABA
Str Str Str Str
Dex Agl Dex Agl
IQ Awr Int, Per Awr
Ht Hlt Con, Sta Hlt
  Wil App, Brv, Wilp Wil
  Pow Pow Fate

Conversion (Based from Strength Numbers; CoC is based on assumption that a creature should be able to lift their own weight as the average)

Gurps   TL
1   1-4
2  
3  
4  
5   8  
6   9  
7-8   10  
9   11  
10-11   12
12-13   13
14-15   14
16-17   15
18-19   16
20-   17
-24-   18
-29-   19
-37-   23
Gurps Corps
(.37)   1
2   2
3   3
4-6   4
7-9   5
10-13   6
14-18   7
19-24   8
25-29   9
30-37   10
Gurps Gurps
Supers
1   1
2   2
3   3-4
4   5
5   6
6   7
7   8
8   9-10
9   11
10   12
11   13
12   14
13   15-16
14   17
15   18
16   19
17   20
18   21-22
19   23
20   24
21   25
22   26
23   27-28
24   29
25   30
Gurps Supers   TL
1   1-3
2   4-5
3   6
4   7
5-6   8
7   9
8-9   10
10-11   11
12-13   12
14-16   13
17-18   14
19-21   15
22-23   16
24-26   17
27-30   18
31-33   19
34-36   20
37-40   21
41-44   22
Gurps Supers Corps
*   1
1-2   2
3-4   3
5-7   4
8-11   5
12-16   6
17-22   7
23-28   8
29-36   9
37-44   10
TL/   EABA Corps  
1-2   1 Infant/Abysmal (EABA)
3-5   2 Toddler/Feeble-Low Average (EABA)
6-7   3 Human Child/Average Human (EABA)
8-9   4 High Average (EABA)
10-11   5 Average Human/Exceptional (EABA)
12-13   6 "Barely Human" (EABA)
14-16   7 "Legendary" (EABA)
17-18   8 "Superheroic" (EABA)
19-20   9 "Superheroic +" (EABA)
21-22   10 "Godlike" (EABA)

Strength Conversions

Gurps   # Kg TL Corps   (Corps -> TL)  Notes
.37   11   5     1 (5kg)     No Regular Exercise Infant/Abysmal (EABA)
1   30      13   3.6     Little Reg. Exercise Toddler/Feeble-Low Average (EABA)
2   60      27   5.2 2 (20 kg)  (4.5)  
3   90      41   6.4 3 (45 kg)   (6.7) Human Child/Average Human (EABA)
4   120      55   7.4     Mod. Reg. Ex.
5   150   68   8.2  
6   180   82      9.1 4 (80 kg) (8.9) High Average (EABA)
7   210     95 9.7  
8   240      109 10.4     Intense Regular Exerercise Average Human/Exceptional (EABA)
9   220      123 11.1 5 (125 kg) (11.2)  
10   300    136 11.7  
11   330    150 12.2  
12   360       164 12.8     Olympic Level
"Barely Human" (EABA)
13   390      177 13.3 6 (180 kg)   (13.4)  
14   420    191 13.8  
15   450   205 14.3     "Legendary" (EABA)
16   480    218 14.8  
17   510    232 15.2  
18   540      245 15.7 7 (245 kg) (15.7)  
19   570    259 16.1  
20   600   273 16.5  
21   630    286 16.9  
22   660   300 17.3     "Superheroic" (EABA)
23   690    314 17.7  
24   720     327 18.0 8 (320 kg)  (17.9)  
25   750   341 18.5  
26   780   355 18.8  
27   810       368 19.2     Peak Human
"Superheroic +" (EABA)
28   840      382 19.5     Enhanced Human
29   870      395 19.9 9 (405 kg)  (20.1)  
30   900       409 20.2     Max POSSIBLE Hu.
31   930       423 20.6     Superhuman
32   960    436 20.9  
33   990    450 21.2     "Godlike" (EABA)
34   1020    464 21.5  
35   1050     477 21.8  
36   1080    491 22.2  
37 1130 514 22.6 10 (500 kg) (22.4)
63 1890 859 29.3  
333 9990 4541 67.4     "Class 5" (5 tons)
667 20010 9095 95.4     "Class 10"
1333 39990 18177 134.8     "Class 20"
2667 80010 36368 190.9     "Class 40"
5333 159990 72723 269.7     "Class 80"
6666 199980 90900 301.5     "Class 100"
Gurps Supers   # kg   TL   Corps
1   25 11.4 3.4
2   50 23 4.8 2 (20 kg)
3   75 34 5.8  
4   100 45.5 6.7   3 (45 kg)
5   125 56.8 7.5
6   150 68.3 8.2
7   175 79.5 8.9   4 (80 kg)
8   200 90.0 9.5
9   225 102.3 10.1
10   250 113.5 10.7
11   275 125 11.2   5 (125 kg)
16   400 181.8 13.5   6 (180 kg)
22   550 250 15.8   7 (245 kg)
28   700 318.2 17.8   8 (320 kg)
36   900 409.1 20.2   9 (405 kg)
44   1100 500 22.4 10 (500 kg)

RoleMaster
Based on the conversion factors given in Western Hero for converting to and from Outlaw; and the conversion rules between Hero and Timelords given in the earlier edition of Timelords

RM   TL
Constitution Constitution
Agililty   Dexterity
Self Discipline  Willpower
Reasoning   Average for Intellegence
Memory
Strength   Strength
Quickness   (Speed is a figured number)
Empathy   Power
Intuition   Perception
Presence   Bravado
App   App
RM number TL Number
1-5   5
6-15   6
16-25   7
26-35   8
36-45   9
46-55   10
56-60   11
61-65   12
66-70   13
71-75   14
76-80   15
81-85   16
86-90   17
91   18
92   19
93-94   20
95-96   21
97   22
98   23
99   24
100   25
101   26
102   27-28
103   29-30
104   31-32
105   33-35
106   36-38
107   39-40

Skill Roles seem to convert from Rolemaster to Hero



AD&D Conversions:

Strength

This is based on the PH2d ed. Notes, with a few small adjustments.

AD&D   Timelords
1   1
2-3   2
4-5   3
6   4
7   5
8-9   6
10-11   7
12-13   8
14-16   9
17   10
18-18(50) 11
18(51)-
18 (90)
12
18(91-95) 13
18(96-99) 14
18 (00) 15
19   17
20   18
21   19
22   20
23   21-23
24   24-26
25   27-28

Finally, these are the notes I use for converting AD&D into Timelords, and vice versa.

AD&D  TL
Str   Str
Dex   Dex
Con   Con, Sta
Int   Int
Wis   Per, Wil
Cha   App, Bra*
Morale  Bra*

Intellegence converts directly.

Other Stats (Based on an my idea of the goals of each game)

AD&D  TL
3   1
4   2  
5   3
6   4
7   5
8   6
9   7
10   8
11   9
12   10
13   11
14   12
15   13
16   14
17   15
18   16
19   17
20   18
21   19-21
22   22-36
23   37-74
24   75-150
25   150-300  

Damage, based on an average character (6th level Thief (don't ask unless you want loads of statistics)) is 3 AD&D to 1 TL (although you can do a straight 1:1 if you've got the nerve)

THAC0 Weapon Skill
20 5
19 6
18 7
17 8
  ...etc.

These have been fudged rather than directly converted in order to better keep the characters balanced.

However, my players tell me that they prefer just being handed the SP and being allowed to allocate them to the appropriate skills, rather than convert the needed roll.

A Character in TL has 300 AP and 600 SP +/- based on their age over/under 16. These should be PLENTY to reflect a previously designed character, however, if you absolutely must give in, then I would suggest no more than 4 AP and 10 SP per level.  Therefore, a 20 year old 9th level character would have 352 (300+16+36) AP and 810 (600+120+90) SP.   The only exception I would make to this is for Magic Users which can have 50SP per level, but this MUST be spent on spells ONLY.

BP are based on Mass, and Mass is figured from The Size Formula (See Below):


Size:
T (Tiny)  <2'
S (Small) 2-4'
M (Medium)     4-7'
L (Large) 7-12'
H (Huge)  12-25'
G (Gargantuan) 25'+

"THE SIZE FORMULA"
(Adapted from an Old Dragon Article - "How Heavy was my Dragon?", TD v.2, no.7, by "Shlump da Orc")

The formula is:
A.      Height (CM/2.54)
B.      =A*.5588  Chest Diameter (CM/2.54))
C.      =A*.2647  Torso Length (CM/2.54))
D.      =((((B/6.28)^2)*3.12)*C)
E.      =((D/.35)/1728) Cubic Feet
F.      =E*47      Weight (Total) in Pounds
G.      =(A*2.54)/100   Height (In Meters)
H.      =F/2.2     Weight (Total) in Kilograms
I.      =H^.5*3.3  BP (Round)
J.      =H^.5      Base Strength (Estimated)(Round)
K.      =I/4       Base POW (Round)

Note:  The 47 in line F is the weight of "Flesh" in Pounds per Cubic Foot. If you want to build your giant from something else, you'll have to convert it your self, or else look at the table in the specific Dragon Article "How Big Was My Giant?"

Note (2): 47 Pounds per cu foot seems ok for basic human types.  For Marvel Super hero types, people with Super strength appear to have a lb/cu foot of 50-90.

     Marvel Universe

Greek Gods 105 lb/cu'or multiply figured weight by 2.23
Greek Demi-Gods 66 lb/cu'or multiply figured weight by 1.4
Norse Gods 132 lb/cu'or multiply figured weight by 2.8
Trolls 165 lb/cu'or multiply figured weight by 3.5
Celtic Gods 132 lb/cu'or multiply figured weight by 2.8
Egyptian Gods 80 lb/cu'or multiply figured weight by 1.7

The Rolemaster games give flesh densities which can be multiplied by 47 to determine their lbs per cu'.

Hobbits 71 lb/cu'or multiply figured weight by 1.5
Dwarves 83 lb/cu'or multiply figured weight by 1.77
Orcs 61 lb/cu'or multiply figured weight by 1.3
Elves 35 lb/cu'or multiply figured weight by .75

-Or-

Kirk Haines (THESHADO@Plains.uwyo.edu) suggests that the formula for figuring TL weights is:

Weight = Height (in meters)^2 * (13 + TL Strength).

Movement Rate

x" = .166 m/s  (Based on speed of Inches being "Tens of yards per round")

AC        AV
(Don't bother.  Just convert from the tables)